In 7 Wonders: Duel, you and your opponent each lead an ancient civilisation to greatness—but only one of you can win!
Organisation of the Card Board
At the beginning of each Age, lay out 20 cards according to the structure of the current Age. Some cards are laid out face up, and others face down.
The Wonders
You pay the cost of the Wonder (not the one of the Age card) then place your Age card face down partially covered by the Wonder card which is being constructed.
The Buildings
There are 7 different types of Buildings, easily identifiable by their coloured border. These include; Raw Materials, Manufactured Goods, Civilian Buildings, Scientific Buildings, Commercial Buildings, Military Buildings and Guilds.
Three ways to win
Military Supremacy
Each shield represented on the military Buildings or Wonders allows its owner to move the Conflict pawn one space in the direction of the opposing capital. When the Conflict pawn enters a zone, the active player applies the effect of the corresponding token, then returns it to the box. If the Conflict pawn enters your opponent’s capital, you immediately win the game via military supremacy.
Scientific Supremacy
There are 7 different scientific symbols in the game. Each time you gather a pair of identical scientific symbols, you may immediately choose one of the Progress tokens on the game board. That token will be kept in your city until the end of the game. If you gather 6 different scientific symbols, you immediately win the game.
Civilian Victory
A game ends immediately in the case of a military supremacy, a scientific supremacy, or at the end of Age III. If no player has won a victory through supremacy before the end of Age III, the player who has the most victory points wins the game.
Type | Strategy Board Game |
Player Count | 2 |
Trukmė | 30 Min |
Age | 10+ |
Weight | Medium Light / Medium-2.5/5 |
Language | English |
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