Product ID: 8614

Dungeons & Dragons Critical Role: Call of the Netherdeep Book

Wizards of the Coast DND
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Dungeons & Dragons Critical Role: Call of the

Dungeons & Dragons Critical Role: Call of the Dungeons & Dragons Critical Role: Call of the Dungeons & Dragons Critical Role: Call of the Dungeons & Dragons Critical Role: Call of the Dungeons & Dragons Critical Role: Call of the

Can You Change Fate?

With seven chapters of thrilling adventure, Critical Role: Call of the Netherdeep is the first major D&D adventure set in the world of Exandria—the setting of the hit live-stream show, Critical Role.

Visit the oasis city of Ank’Harel. Explore the ruins and grottoes of a sunken metropolis. And discover the dark secrets that have long lurked in its depths.

Will the red moon of ill omen shape your story’s end, or will heroism prevail?

Underwater Adventures

Enter an underwater realm full of places and creatures both wondrous and horrifying.

Fifth edition’s first deep dive into underwater adventuring—Critical Role: Call of the Netherdeep introduces rules for deep sea swimming and water pressure, strange aquatic creatures, and more magic items, including items granting the ability to breathe under water.

Rivals

A rival adventuring party will challenge your player’s characters from the very beginning. As these characters, played by the Dungeon Master, make their own way through the adventure, they will grow in power and ambition—determined to prove that they are the true heroes of this story.

Explore Exandria

Discover parts of Exandria revealed for the first time in this adventure and walk the streets of locations fans will recognize from Critical Role episodes.

Full of Exandrian lore and beautiful illustrations by artists from the Critical Role community—this book also includes a poster map of the city of Ank’horel drawn by cartographer Devin Rue.

Whether you’re new to the world or a long-time fan—this adventure will immerse you in a story full of depth, complex characters, and magnificent worldbuilding from the mind of Critical Role dungeon master, Matthew Mercer.

Playing Dungeons & Dragons

Become an Adventurer

Adventurers come in all shapes and sizes. Find one that’s fun for you.

An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.

Join the Party

D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.

Choose Your Own Path

The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?

In D&D, your options are limitless. Because the dungeon master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?

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€39.00
tax excl: €35.78
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Type Role Playing Game
Age 12+
Language English